The press conference was held in the first day of the fifth anniversary exhibition "Igromir 2010". About the peculiarities of the new project told Prime World Sergey Orlovsky, President of Nival Network. As part of his speech highlighted the issues merge concepts developments in the gaming industry and social networking trends of computer games online, new opportunities for Internet users. At the outset, Sergei said: "The idea that underpinned the project Prime World – this is creation of a new format of games that are at the crossroads of high-quality game development and social empowerment of the Internet. " President of Nival Network talked about the fact that influenced the choice of game genre for the project Prime World.
The first reason – forecast growth and development of online strategies. In particular, Sergey Orlov pointed out that the proportion of RPG 1 on the market of online games, about 90% and the offline market – 10%, while the proportion of strategies in offline markets – 30%. This suggests that the tendency to slowing the growth of online gaming, though there are, but they are characteristic only for the segment MMORPG 2. And the main reason for this – it's similar games. In Russia, this market is dominated by Korean-Chinese game. Western developers despite the high quality standards are not used to working on business models FTP (free-to-play) 3, which is popular with us. The second reason, which said Sergei Orlov was the presence of a large experience of Nival Network is on the market strategies: "We have 15 years of creating strategy.
World of Warcraft from Blizzard Entertainment – a massively multiplayer game. In this virtual universe come across millions of players from all over the world. They come to fight with each other or form an alliance against the NPC. Commonness remains far behind: here there is a place only hot fights, feats of daring and exciting adventures. World of Warcraft from Blizzard Entertainment is a continuation of a series of games Warcraft.
This, however, the same world, same cyuzhetnaya line, the same orders. If you already had a chance to play Warcraft, then you WoW by Blizzard recognize the familiar world through the eyes of a single character. You will be its legitimate occupant and will be free to take part in his life. There are many factors popularity of World of Warcraft, and you can list them for a long time. Of Fundamental listed below can be identified. From the beginning, leveling is not very fast, gradually, from quest to quest. Second, it does not provide "punishment": if a character dies, he does not lose points experience, gold and weapons. Of course, we should spend a little time to resurekt, but it is not too grievous punishment.
As the player always receives a notable promotion and achievement of new levels is not so slow that a feeling that does not move forward. World of Warcraft looks very chic: good governance, not difficult, but beautiful graphics, the lack of "brakes", the beautiful countryside, very much want to keep them open. Area very differ from each other, each has its own atmosphere. All NPC completely unique perspective on what is happening. Not many of those who climbed the initial game areas, will not want to see the rest. Anyway, to play or not – it's certainly same to you, but ask yourself this simple question: Can you just pass by and not look at the great game of millions?